Okay, so I went quite a while without ever playing D&D. Not that I didn’t “Role Play”. I’d actually tried D&D out when I was younger, and just didn’t like the system. By then, I’d already been playing a game of my own device, one that I’d already created “Some” Documentation for, and I couldn’t see a good reason to change over. So while I have Run RP Campaigns for 15+ Years (Started as a child, and never really stopped. ;P ) I’ve never “Really” played D&D. Until about a year ago. So now, I’m a complete package geek, D&D and all. I can even almost make D&D related jokes. Almost.
Anywho, one of the New Enforcers made a post asking people to describe their most recent character, and I figured I’d share my little monster here as well. ;P (He’s huggable.)
"Bekker" Trollkin from the Backwoods, 3rd Level Berserker (3.5, Iron Kingdoms) Chaotic Neutral
An Ugly, Sexist, and Sadistic Sociopath who's only redeeming value is that he's "likely" to get himself killed before the rest of the party... "Likely". Grew up hating his family and tribe for being larger than him, and was banished from his kriel after being caught torturing one of the younger trollkins. (They would have killed him if not for the intervention of his older brother) Originally started "Adventuring" to avoid being followed by those in his tribe that may have followed him to kill him. Prefers Blunt Weaponry, as things tend to live longer, and thus suffer more if they're not cut open.
“Specialties”: Causing Pain to others, and Killing things. Has fed Baby Bats to Alligators, and attacked the entombed body of a Past Ruler. (The last of which blinded him long enough for him to learn a new word. Chasm.)
Has a short attention span, and impatience that only tends to get himself and those around him into trouble. Can focus on something if it catches his fancy (As was proven when he and the party thief went to work breaking open the glass between his party and a view of unknown stars, to see where it led while exploring a Seerist Temple, almost losing the entire party to the vacuum of some kind of subspace.)
"Accomplishments": Once crushed a man's skull for looking at him (He may have said something insulting as well. It didn't matter, he was in a bad mood) and almost got himself and the party thief hung as a result.
Considered using a little girl found during a zombie invasion as a distraction/bait for zombies. This idea was shot down by the rest of the party.
Greatest "Achievement": Has survived this far into his life (As Trollkin heal rather rapidly, his logic follows that if he’s okay when he wakes up. It must not have been that bad.)
Most "Tragic" Moment: Lost his original WarHammer after attacking the "WitchFire" in an attempt to destroy it. Went through a period of mourning, in which he finally understood the concept of loss. Until he replaced it with a better hammer. ;P
Found in his Inventory: A Chattering Skull found in an abandoned castle full of undead things, and a necklace made from the teeth and foot of an Alligator he “rode” in the Marshes
Random Character Notes: Had never come near to death in his miserable little life. Since he’s been with this party, he’s been truly faced with his mortality, and has begun to rethink some of his life choices… slowly…